Web 2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online.
Vaestro - Vaestro is audio forum software that you can use on your website for free. Talk to your friends, host interactive podcasts, or use it like an audio blog. With Vaestro, everyone has a chance to speak and be heard.
YackPack - YackPack provides the simplest way for people to communicate online. Designed by Dr. BJ Fogg of Stanford University, YackPack’s patented interface helps you cut through the clutter of email, VOIP, and instant messaging clients so you can finally communicate effectively with your team, class, family, or group.
Gcast - Gcast is run by the same people that run GarageBand.com. Our goal with GarageBand is to redefine how music is discovered and promoted. Our goal with Gcast is to make personal broadcasting simple. In pursuing these goals we hope to democratize both music and media.
Ning - the only online service where you can create, customize, and share your own social network.
Young Children
Whyville - Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior. The citizens of Whyville interact with each other while participating in activities that range from science and math to art, civics, and economics. Examples include science simulations in angular momentum, art activities like designing your own avatar and visiting the Getty Museum, writing for the town newspaper, playing multiplayer games such as checkers, and treasure hunts that take you around the globe.
Club Penguin - Despite Club Penguin’s popularity, its founders continue to focus on the three key areas: fun, safety and service. The Club Penguin world is updated every week and most of the company’s resources go into making Club Penguin safer than ever. Eighty per cent of Club Penguin’s staff is made up of safety personnel and moderators, many of whom are also parents.
Teens
MySpace- MySpace is an online community where teens can share photos, journals and interests with their network of mutual friends.
Teen Second Life - Teen Second Life is an international gathering place for teens 13-17 to make friends and to play, learn and create. In Second Life, teens can create and customize a digital self called an "avatar," fly through an ever-changing 3D landscape, chat and socialize with other teens from all over the world, and build anything from skyscrapers to virtual vehicles. It’s more than a videogame and much more than an Internet chat program – it’s a boundless world of surprise and adventure that encourages teens to work together and use their imaginations.
Young Adults
Facebook - a social utility that connects people with friends and others who work, study and live around them.
Friendster - a leading global social network emphasizing genuine friendships and the discovery of new people through friends.
Hot Potatoes - six applications, enabling you to create interactive multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill exercises for the World Wide Web
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